MCP PyBoy Emulator Server
A Model Context Protocol server that allows LLMs to interact with Game Boy games through PyBoy emulation, providing capabilities to load ROMs, control games, capture screens, save/load states, and maintain game knowledge.
README Documentation
MCP PyBoy Emulator Server
An MCP (Model Context Protocol) server that enables LLMs to interact with Game Boy games through PyBoy emulation.
Overview
This server provides LLMs with the ability to:
- 🎮 Load and play Game Boy ROM files
- 🎯 Control games through button inputs and sequences
- 📸 Capture and analyze game screens
- 💾 Save and load game states
- 📝 Maintain persistent knowledge about games
Prerequisites
- Python 3.10 or higher
- uv - Fast Python package manager
- A compatible LLM client that supports MCP protocol
Installation
1. Install uv (if not already installed)
# macOS/Linux
curl -LsSf https://astral.sh/uv/install.sh | sh
# Or using pip
pip install uv
2. Clone the repository
git clone https://github.com/yourusername/mcp-pyboy.git
cd mcp-pyboy
3. Set up the development environment
# Install all dependencies (creates .venv automatically)
uv sync
# Install with development dependencies
uv sync --extra dev
4. Verify installation
# Check the CLI works
uv run mcp-pyboy
# Run tests (when implemented)
uv run pytest
Quick Start
Running the Server
# Basic usage
uv run mcp-pyboy
# With options (coming soon)
uv run mcp-pyboy --roms-dir ./roms --log-level DEBUG
Project Structure
mcp-pyboy/
├── src/mcp_server/ # Main package
│ ├── mcp_server/ # MCP protocol implementation
│ ├── game_session/ # PyBoy emulator wrapper
│ ├── notebook/ # Knowledge persistence
│ ├── handlers/ # MCP tool implementations
│ └── utils/ # Shared utilities
├── tests/ # Test suite
├── docs/ # Architecture documentation
├── roms/ # ROM files directory
├── saves/ # Save states directory
└── notebooks/ # Game knowledge storage
Development
Development Tools
This project uses modern Python development tools:
- uv - Fast dependency management
- Black - Code formatting (88 char line length)
- Ruff - Linting and import sorting
- MyPy - Static type checking
- pytest - Testing framework
Common Development Commands
# Format code
uv run black src/ tests/
# Run linter
uv run ruff check src/ tests/
# Type check
uv run mypy src/
# Run tests
uv run pytest tests/ -v
# Install new dependency
uv add <package-name>
# Install dev dependency
uv add --dev <package-name>
VS Code Integration
This project includes VS Code configuration for optimal development:
.vscode/settings.json
- Workspace settings with Black/Ruff integration.vscode/extensions.json
- Recommended extensions
The configuration ensures:
- Black handles all formatting
- Ruff handles linting only (no formatting conflicts)
- Proper Python interpreter from virtual environment
MCP Tools Available
Once fully implemented, the server will provide these tools:
Emulation Control
load_rom
- Load a Game Boy ROM filereset_game
- Reset the current gameset_emulation_speed
- Control game speed
Input Control
press_button
- Press a Game Boy buttonhold_button
- Hold a button downrelease_button
- Release a held buttonsend_input_sequence
- Execute a sequence of inputs
Screen and State
capture_screen
- Get current game screensave_state
- Save current game stateload_state
- Load a saved statelist_states
- List available save states
Knowledge Management
create_note
- Create a note about the gameupdate_note
- Update existing notesearch_notes
- Search game knowledgelist_notes
- List all notes for current game
Architecture
For detailed architecture documentation, see:
Contributing
This project is under active development. See the MVP Roadmap for current progress and planned features.
License
[License information to be added]
Acknowledgments
- Built on PyBoy - Game Boy emulator
- Uses MCP - Model Context Protocol
- Developed with Claude Code assistance