hssd/hssd-hab
Habitat Synthetic Scenes Dataset (HSSD) is an artificially created 3D scene dataset designed to more realistically simulate real‑world environments. It contains 211 scenes and over 18,000 models of real‑world objects, covering a variety of indoor settings. The dataset structure includes folders for objects, stages, and scenes, each containing the corresponding 3D models and configuration files. It also supports Habitat 3.0 rearrangement tasks, providing updated colliders, adjusted and de‑cluttered scene contents, receiver meshes, and receiver filter files.
Description
HSSD Dataset Overview
Basic Information
- Name: Habitat Synthetic Scenes Dataset (HSSD)
- Type: 3D scene dataset
- Description: HSSD is a human‑crafted 3D scene dataset that more closely resembles real environments. It includes 211 scenes and over 18,000 real‑world object models.
- License: CC BY‑NC 4.0
Dataset Structure
├── objects
│ ├── */*.glb
│ ├── */*.collider.glb
│ ├── */*.filteredSupportSurface(.ply|.glb)
│ ├── */*.object_config.json
├── stages
│ ├── *.glb
│ ├── *.stage_config.json
├── scenes
│ ├── *.scene_instance.json
├── scenes_uncluttered
│ ├── *.scene_instance.json
├── scene_filter_files
│ ├── *.rec_filter.json
└── hssd-hab.scene_dataset_config.json
└── hssd-hab-uncluttered.scene_dataset_config.json
Main Components
- objects: Independent object 3D models used to build scenes, including configuration files, rendering assets, collider assets, and receiver mesh assets.
- stages: In Habitat, a stage is a collection of static mesh components that form the background of a scene (e.g., floor, walls, stairs).
- scenes: A scene consists of static stages plus a variable number of objects forming a single 3D world.
Supported Assets
- hssd-hab-uncluttered.scene_dataset_config.json: Aggregates the adjusted, de‑cluttered scenes for rearrangement tasks.
- scenes_uncluttered: Contains the adjusted scene instance configuration files.
- scene_filter_files: Scene filter files divide receiver instances in scenes into active and inactive groups based on simulation heuristics and manual editing; used by RearrangeEpisodeGenerator to construct valid RearrangeEpisodeDatasets.
Version Updates
- v0.2.5: Added receiver meshes describing support surfaces for small objects, added collider meshes for simulation, added adjusted and de‑cluttered scenes for rearrangement tasks, and added scene filter files for RearrangeEpisode generation.
- v0.2.4: Re‑compressed multiple object GLBs to preserve PBR material states, added object metadata and semantic vocabularies, and added train/validation scene split files.
- v0.2.3: Initial release.
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Topics
Source
Organization: hugging_face
Created: Unknown
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